Talketh
Ar'nai
Tergans
Humans
Talketh are an exceptionally ancient race that, in the distant past, faced a cataclysmic event resulting in the loss of their physical bodies and their entire civilization. A select group of Talketh chose to transfer their souls into artificial bodies and entered a state of hibernation as a means to endure the impending apocalypse. Millennia later, they were awakened by humans, who unintentionally discovered their place of rest. It was during this awakening that it became evident that the process of transferring their souls into artificial bodies had stripped them of all memories predating this transformation. Small group of Talketh, a reminder of the once monstrous civilization now at the mercy of humans that towered over them both in strength and numbers. Artificial bodies were an extraordinary creation of science and magic from the old times, however they were not one of the most durable nor could they match the strength of other intelligent races. Although thanks to the connection of souls to the artificial bodies being unnatural, it made their connection to magic stronger than ever. Spell casting became much easier and their senses became inseparable from magic around them. To show appreciation towards humans for waking them up from hibernation, Talketh started to teach their saviors how to wield the power of magic safely. The two races are now connected through a strong bond, where Talketh always has seen themselves in the role of a mentor, that will guide humans into the right direction. Humans enjoy the share of knowledge on magic they get offered from their friends. Artificial Talketh bodies are made of mysterious material, which with time is able to regenerate itself. Magical aura can be sensed from around it, and can be fully animated through the use of the soul placed in the core inside the body. The core is a small ball-shaped artifact, working as a soul anchor. Talkeths faces are completely smooth, without eyes, nose nor ears. That is why they usually wear masks, which usually give off the character of the wearer, and most importantly don’t frighten other races by showing pale, empty ovals in the place of the face. Due to Talketh not having biological organs, their senses work differently. Their sight and hearing are connected in something, which you can call surrounding awareness, in “seeing”; darkness doesn’t bother them nor blinding light. These senses have a magical underlying, which makes Talketh able to “hear” spells that are cast nearby, or with time they can be able to tell what spell will be cast before a mage is able to perform the spell. Another “defect” that came with their new bodies was how Talketh communicated with each other. The sound seems to come from outside the body, but the source is hard to track. With their experience in magic their second way of communicating came, telepathy, where they are able to send words directly to someone’s mind. However, they need to see the person they are talking to, and it takes a toll on the user, so it is only used when needed. Due to losing their biological bodies and not remembering which gender they were before waking up, they decided to abandon this matter, and set their identity mainly by a group identity which reflects on their first part of the name. For example “Tal” meaning mage, “Vegh” as wanderer, or “Urma” as a scholar.